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About
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A passionate Level Designer, dedicated to evolving my skills.

A new, imaginative mind that develops spaces with dynamic interactions, and decisions.  

Projects

My Projects

Currently Developing

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Iron Reef

A COD Inspired Battle Royale Map featuring 6 unique poi's.

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Medical Meltdown 

A The Last of Us inspired Action Adventure level.

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Into Drakain

 A 5 minute, third person action adventure level

Unity, Level Design, Game Design

Shell Struck

A complete 10 minute fast paced FPS level.

Game Jam Projects

Projects developed in a short time frame alongside my fellow designers on the Game Jam Strike Team!

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Urgent Click-UP T.A.S.K

Urgent Click-UP T.A.S.K. is a first-person puzzle-platformer game where I designed one of the games few levels.​

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Balls of Steel

Balls of Steel is a rock paper scissors fighting game. I designed the camera work, and was a main part of the Game Design team.​

About

About Me

My passion for making games started with playing them alongside family and friends. That interest soon developed into a love for making games when I first learned GameMaker Studio. I quickly moved over into better software like Unity, and Unreal engine where I have been spending countless hours mastering my medium.​

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​I find myself easily adapting to new environments, and getting along with new people quickly. I'm always asking questions to better myself, and to learn about the people around me.  

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I currently live in Canada where I spend lots of my time engaging in my various hobbies when I'm not doing game related projects. I love writing stories for Dungeons and Dragons, playing Magic the Gathering, watching Arsenal football club (COYG), and reading manga. 

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